|
Need for Speed Client Buffer Overflow Vulnerability
|
|
Secunia Advisory:
|
SA10700
|
|
|
Release Date:
|
2004-01-23
|
|
Popularity:
|
7,393 views
|
|
|
Critical:
|
 Highly critical
|
|
Impact:
|
System access
|
|
Where:
|
From remote
|
|
Solution Status:
|
Unpatched
|
|
| Software: | Need for Speed Hot Pursuit 2
|
|
|
Secunia CVSS-2 Score:
|
Available in Secunia business solutions
|
|
|
Subscribe:
|
Instant alerts on relevant vulnerabilities
|
|
| Advisory Content (Page 1 of 3) | [ 1 ] [ 2 ] [ 3 ] | |
|
Description: Luigi Auriemma has reported a vulnerability in Need for Speed Hot Pursuit 2, which potentially can be exploited by malicious people to compromise a user's system.
The client will reportedly send certain information requests to all servers in the master server's list when the user enters the Multiplayer screen of the game. However, there exists a boundary error in the handling of the servers' replies, which can be exploited to cause a buffer overflow by returning an overly long value to a client.
Successful exploitation may allow a malicious server to execute arbitrary code on a client system.
The vulnerability has been reported in build 242 and prior.
Change Page: [ 1 ] [ 2 ] [ 3 ]
|
|
|
Track this Secunia Advisory
|
Customers of the Secunia Vulnerability Intelligence solutions will automatically receive updates when new information regarding this advisory is released.
Read more about our Vulnerability Intelligence solutions and what they can do for you and your company.
|
|
|
About this Secunia Advisory
|
Please note: The information that this Secunia Advisory is based on comes from a third party unless stated otherwise.
Secunia collects, validates, and verifies all vulnerability reports issued by security research groups, vendors, and others.
|