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Microsoft DirectPlay Packet Validation Denial of Service Vulnerability
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Secunia Advisory:
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SA11802
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Release Date:
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2004-06-08
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Popularity:
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15,049 views
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Critical:
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 Less critical
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Impact:
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DoS
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Where:
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From remote
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Solution Status:
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Vendor Patch
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| OS: | Microsoft Windows 2000 Advanced Server Microsoft Windows 2000 Datacenter Server Microsoft Windows 2000 Professional Microsoft Windows 2000 Server Microsoft Windows 98 Microsoft Windows 98 Second Edition Microsoft Windows Millenium Microsoft Windows Server 2003 Datacenter Edition Microsoft Windows Server 2003 Enterprise Edition Microsoft Windows Server 2003 Standard Edition Microsoft Windows Server 2003 Web Edition Microsoft Windows XP Home Edition Microsoft Windows XP Professional
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| Software: | Microsoft DirectX 7.x Microsoft DirectX 8.x Microsoft DirectX 9.x
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Secunia CVSS-2 Score:
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| Advisory Content (Page 1 of 3) | [ 1 ] [ 2 ] [ 3 ] | |
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Description: John Lampe has discovered a vulnerability in Microsoft DirectPlay, which can be exploited by malicious people to cause a DoS (Denial of Service).
The vulnerability is caused due to an error within the implementation of the IDirectPlay4 API of Microsoft DirectPlay when validating packets. This can be exploited by sending a specially crafted packet to a vulnerable system.
Successful exploitation causes networked DirectPlay applications (typically network-based multi-player games) to fail and requires them to be restarted in order to resume functionality.
NOTE: The version 8 DirectPlay APIs, which are normally used by newer applications, are not affected. Microsoft also reports that the issue isn't critical on systems running Windows 98, Windows 98SE, and Windows Me.
Change Page: [ 1 ] [ 2 ] [ 3 ]
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About this Secunia Advisory
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Please note: The information that this Secunia Advisory is based on comes from a third party unless stated otherwise.
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