Luigi Auriemma has reported a vulnerability in BZFlag, which potentially can be exploited by malicious people to cause a DoS (Denial of Service).
The vulnerability is caused due to an error in the server when handling callsigns that are not NULL terminated. This may be exploited to crash the game server on certain platforms via specially crafted callsigns sent from the game client.
The vulnerability has been reported in version 2.0.0 through 2.0.4.
Solution: The vulnerability has reportedly been fixed in the CVS repositories.
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Subject: BZFlag "callsign" Handling Denial of Service Vulnerability
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