Unreal Engine Web Server Logging Denial of Service
Secunia Advisory: SA26506
Release Date: 2007-08-20
Last Update: 2007-08-22
Popularity: 5,103 views

Critical:
Less critical
Impact: DoS
Where: From remote
Solution Status: Unpatched

Software:Unreal Engine

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CVE reference:CVE-2007-4443
CVE-2007-4442


Description:
Luigi Auriemma has reported a vulnerability in the Unreal Engine, which can be exploited by malicious people to cause a DoS (Denial of Service).

The vulnerability is caused due to a boundary error within the logging function of the Unreal Engine, which can be exploited to crash the server by e.g. sending specially crafted data through the built in web server (port 80, not enabled by default).

It is also reported that it is possible to slow a game server running on a Windows system and annoy the game host by sending bell characters (0x07) to the server.

Solution:
Do not enable the built-in web server. Restrict access to trusted persons only.

Provided and/or discovered by:
Luigi Auriemma

Changelog:
2007-08-22: Added CVE reference.

Original Advisory:
http://aluigi.altervista.org/adv/unrwebdos-adv.txt


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