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Secunia Advisory SA26506

Unreal Engine Web Server Logging Denial of Service
Secunia Advisory SA26506
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Release Date 2007-08-20
Last Update 2007-08-22
   
Popularity 9,159 views
Comments 0 comments

Criticality level Less criticalLess critical
Impact DoS
Where From remote
Authentication level Available in Customer Area
   
Report reliability Available in Customer Area
Solution Status Unpatched
   
Systems affected Available in Customer Area
Approve distribution Available in Customer Area
Remediation status Secunia VIM
   
Software:
Unreal Engine

Secunia CVSS Score Available in Customer Area
CVE Reference(s) CVE-2007-4443 CVSS available in Customer Area
CVE-2007-4442 CVSS available in Customer Area
  

Description

Luigi Auriemma has reported a vulnerability in the Unreal Engine, which can be exploited by malicious people to cause a DoS (Denial of Service).

The vulnerability is caused due to a boundary error within the logging function of the Unreal Engine, which can be exploited to crash the server by e.g. sending specially crafted data through the built in web server (port 80, not enabled by default).

It is also reported that it is possible to slow a game server running on a Windows system and annoy the game host by sending bell characters (0x07) to the server.


Solution
Do not enable the built-in web server. Restrict access to trusted persons only.

Provided and/or discovered by
Luigi Auriemma

Changelog
Further details available in Customer Area

Original Advisory
http://aluigi.altervista.org/adv/unrwebdos-adv.txt

Deep Links
Links available in Customer Area


Do you have additional information related to this advisory?

Please provide information about patches, mitigating factors, new versions, exploits, faulty patches, links, and other relevant data by posting comments to this Advisory. You can also send this information to vuln@secunia.com

Subject: Unreal Engine Web Server Logging Denial of Service
 
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