Luigi Auriemma has reported a vulnerability in Live for Speed, which can be exploited by malicious people to compromise a user's system.
The vulnerability is caused due to a boundary error when processing the skin name of other users in a multiplayer game. This can be exploited to cause a stack-based buffer overflow on other connected clients' systems by sending a specially crafted packet to the server.
Successful exploitation may allow execution of arbitrary code.
The vulnerability is reported in version 0.5X10. Other versions may also be affected.
Solution: Grant only trusted users access to multiplayer games.
Provided and/or discovered by: Luigi Auriemma
Original Advisory: http://aluigi.altervista.org/adv/lfscbof-adv.txt
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Subject: Live for Speed Buffer Overflow Vulnerability
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