Luigi Auriemma has reported a vulnerability in World in Conflict, which can be exploited by malicious people to cause a DoS (Denial of Service).
The vulnerability is caused due to the application incorrectly handling packets sent to the game port (UDP or TCP port 48000). This can be exploited to crash an affected server by sending an overly large packet (bigger than 1362 bytes) to the affected port.
The vulnerability is reported in version 1.001. Prior versions may also be affected.
Solution: Apply update #002.
Provided and/or discovered by: Luigi Auriemma
Original Advisory: http://aluigi.altervista.org/adv/wicassert-adv.txt
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Subject: World in Conflict Denial of Service Vulnerability
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