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Ourgame GLWorld GLIEDown2.dll ActiveX Control Vulnerabilities
Secunia Advisory: SA30469
Release Date: 2008-06-02
Last Update: 2008-06-03
Popularity: 4,510 views

Critical:
Extremely critical
Impact: System access
Where: From remote
Solution Status: Partial Fix

Software:Ourgame GLWorld 2.x

Binary Analysis: BA488 :: Available for 1 Credit
BA490 :: Available for 1 Credit
BA491 :: Available for 1 Credit

Secunia CVSS-2 Score: Available in Secunia business solutions

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Advisory Content (Page 1 of 3)[ 1 ] [ 2 ] [ 3 ]

Description:
Multiple vulnerabilities have been discovered in the GLIEDown2.dll ActiveX control bundled with Ourgame GLWorld, which can be exploited by malicious people to compromise a user's system.

1) A boundary error when constructing file paths can be exploited to cause a stack-based buffer overflow via either an overly long argument passed to the "IEStart()" method or an overly long first or second argument passed to the "IEStartNative()" method.

Successful exploitation allows execution of arbitrary code.

NOTE: Reportedly, this vulnerability is currently being actively exploited.

2) An unspecified error exists during processing of values assigned to the "ServerList" property. This can reportedly be exploited to execute arbitrary code.

NOTE: Reportedly, this vulnerability is currently being actively exploited.

3) Boundary errors in the handling of arguments passed to the "IEStartNative()" method can be exploited to cause heap-based buffer overflows via overly long arguments.

4) A boundary error when processing password strings can be exploited to cause a stack-based buffer overflow via an overly long, specially crafted string assigned to the "GameInfo" property.

Successful exploitation allows execution of arbitrary code.

5) A boundary error when processing quoted password strings can be exploited to cause a stack-based buffer overflow via an overly long, specially crafted string assigned to the "GameInfo" property.

Successful exploitation allows execution of arbitrary code.

6) A boundary error when processing password strings containing numeric characters can be exploited to cause a stack-based buffer overflow via an overly long, specially crafted string assigned to the "GameInfo" property.

Successful exploitation allows execution of arbitrary code.

7) A boundary error when handling values assigned to the "GameInfo" property can be exploited to cause a heap-based buffer overflow via an overly long string.

8) A boundary error when handling values assigned to the "GruopName" property can be exploited to cause a heap-based buffer overflow via an overly long string.

The vulnerabilities are confirmed in version 1.0.0.15 of the ActiveX control as bundled with GLWorld 2.6.1.29. Vulnerability #4 is also confirmed in version 1.0.0.18 of the ActiveX control as bundled with GLWorld 2.8.1.2beta. Other versions may also be affected.

Change Page:
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