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Unreal Tournament 3 Denial of Service and Memory Corruption
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Secunia Advisory:
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SA31265
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Release Date:
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2008-07-30
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Last Update:
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2009-08-20
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Popularity:
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2,953 views
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Critical:
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 Highly critical
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Impact:
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DoS System access
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Where:
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From remote
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Solution Status:
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Unpatched
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| Software: | Unreal Tournament 3 1.x
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Secunia CVSS-2 Score:
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| Advisory Content (Page 1 of 3) | [ 1 ] [ 2 ] [ 3 ] | |
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Description: Luigi Auriemma has reported some vulnerabilities in Unreal Tournament, which can be exploited by malicious people to cause a DoS (Denial of Service) or potentially compromise a vulnerable system.
1) An input validation error when processing certain packet types can be exploited to cause a memory corruption via a specially crafted packet with an overly large size field (greater than 172 bytes).
Successful exploitation may allow execution of arbitrary code.
2) A NULL pointer dereference error can be exploited to cause a crash via a specially crafted packet with the size field larger than the actual packet size.
3) An input validation error when processing certain packet types can be exploited to cause a DoS by e.g. exhausting system resources or crashing the application.
Vulnerabilities #1 and #2 are reported in Unreal Tournament 3 versions 1.2 and 1.3beta4. Vulnerability #3 is reported in version 1.3. Other versions may also be affected.
Change Page: [ 1 ] [ 2 ] [ 3 ]
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About this Secunia Advisory
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Please note: The information that this Secunia Advisory is based on comes from a third party unless stated otherwise.
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