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Unreal Tournament 3 Denial of Service and Memory Corruption
Secunia Advisory: SA31265
Release Date: 2008-07-30
Last Update: 2009-08-20
Popularity: 2,953 views

Critical:
Highly critical
Impact: DoS
System access
Where: From remote
Solution Status: Unpatched

Software:Unreal Tournament 3 1.x

Secunia CVSS-2 Score: Available in Secunia business solutions

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Advisory Content (Page 1 of 3)[ 1 ] [ 2 ] [ 3 ]

Description:
Luigi Auriemma has reported some vulnerabilities in Unreal Tournament, which can be exploited by malicious people to cause a DoS (Denial of Service) or potentially compromise a vulnerable system.

1) An input validation error when processing certain packet types can be exploited to cause a memory corruption via a specially crafted packet with an overly large size field (greater than 172 bytes).

Successful exploitation may allow execution of arbitrary code.

2) A NULL pointer dereference error can be exploited to cause a crash via a specially crafted packet with the size field larger than the actual packet size.

3) An input validation error when processing certain packet types can be exploited to cause a DoS by e.g. exhausting system resources or crashing the application.

Vulnerabilities #1 and #2 are reported in Unreal Tournament 3 versions 1.2 and 1.3beta4. Vulnerability #3 is reported in version 1.3. Other versions may also be affected.

Change Page:
[ 1 ] [ 2 ] [ 3 ]



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