A vulnerability has been reported in Mesa, which can be exploited by malicious people to compromise an application using the library.
The vulnerability is caused due to a boundary error within the "visit_field()" function (src/glsl/link_uniforms.cpp) when handling sample shade information and can be exploited to cause a buffer overflow.
Successful exploitation may allow execution of arbitrary code.
The vulnerability is reported in versions 8.0.4 and prior.
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