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Half-Life Multiple Vulnerabilities
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Secunia Advisory:
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SA9392
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Release Date:
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2003-07-30
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Popularity:
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6,000 views
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Critical:
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 Highly critical
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Impact:
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System access
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Where:
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From remote
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Solution Status:
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Unpatched
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| Software: | Half-Life Dedicated Server 1.x Half-Life Dedicated Server 3.x Half-Life Dedicated Server 4.x Halflife Client
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Description: Multiple vulnerabilities has been identified in Half-Life possibly allowing malicious people to gain system access.
Half-Life Server:
1) The problem is that certain parameters in the packet used to join a game isn't verfied by the server. This allows a malicious client to cause a buffer overflow which could possibly be exploited to execute arbitrary code.
2) It is possible to cause the server to enter an infinite loop by sending a 380 character long value to the server. This causes a Denial of Service.
Half-Life Client:
1) A malicious server may cause a buffer overflow in the client due to lack of verification of input in the connection routine. This could be exploited to execute arbitrary code.
Furthermore users of the Half-Life client should be aware that Half-Life modules may include DLL files, these could possibly contain malicious code. Even if a module does not contain DLL files the module could still cause a buffer overflow which could be exploited to execute arbitrary code.
Exploit code does exist.
Solution: No update is available.
You should never play games on production systems or on hosts which are connected to internal networks.
Provided and/or discovered by: Auriemma Luigi, PivX Solutions
Original Advisory: http://www.pivx.com/luigi/adv/hlbof-server-adv.txt
http://www.pivx.com/luigi/adv/hlbof-client-adv.txt
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About this Secunia Advisory
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Please note: The information that this Secunia Advisory is based on comes from a third party unless stated otherwise.
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